| .. |
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assets
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More work
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2026-08-07 00:24:03 +02:00 |
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flexiblevideo
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fvdenc max duration added
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2026-06-27 10:48:30 +02:00 |
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libs/arm32-android
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lzma_c
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old
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More work
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2024-08-27 20:01:27 +02:00 |
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tests
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Vulkan Memory Allocator Fixes and Tests
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2026-07-24 03:38:05 +02:00 |
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tools
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More work
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2026-07-25 09:08:56 +02:00 |
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count.sh
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More work
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2024-05-25 16:58:58 +02:00 |
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packscene3dshaders.dpr
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scene3d shaders zip => spk
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2024-03-14 14:58:12 +01:00 |
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packscene3dshaders.lpi
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packscene3dshaders tool
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2024-03-14 13:09:30 +01:00 |
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PasVulkan.Android.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Application.pas
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More work
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2026-08-04 13:04:15 +02:00 |
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PasVulkan.Application.VirtualRealityAwareScreen.pas
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More work
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2026-06-15 03:47:45 +02:00 |
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PasVulkan.Applicaton.SDL2.inc
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PasVulkan.Archive.SPK.pas
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scene3d shaders zip => spk
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2024-03-14 14:58:12 +01:00 |
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PasVulkan.Archive.ZIP.pas
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ZIP.LoadFromStream: Do buffered reads and backward scans
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2026-04-04 16:02:03 +02:00 |
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PasVulkan.Assets.pas
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FWV work
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2026-06-18 18:07:28 +02:00 |
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PasVulkan.Assets.Video.FlexibleVideo.pas
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FVD work
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2026-06-21 07:32:57 +02:00 |
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PasVulkan.Audio.FlexibleWavelet.Decoder.pas
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FVD work
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2026-06-23 15:49:24 +02:00 |
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PasVulkan.Audio.FlexibleWavelet.Encoder.pas
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FVD work
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2026-06-23 15:29:05 +02:00 |
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PasVulkan.Audio.FlexibleWavelet.pas
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FVD work
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2026-06-23 15:29:05 +02:00 |
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PasVulkan.Audio.HRTFTables.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Audio.OGGVorbis.pas
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Video stuff
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2026-06-15 00:02:13 +02:00 |
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PasVulkan.Audio.OGGVorbisTremor.ExternalLibrary.pas
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PasVulkan.Audio.OGGVorbisTremor.pas
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PasVulkan.Audio.pas
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Audio fixes
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2026-07-24 22:53:26 +02:00 |
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PasVulkan.Audio.QOAL.pas
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Video stuff
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2026-06-15 00:02:13 +02:00 |
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PasVulkan.Audio.RPCM.pas
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Video stuff
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2026-06-15 00:02:13 +02:00 |
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PasVulkan.Base64.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.BufferRangeAllocator.pas
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More work
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2026-03-28 21:37:04 +01:00 |
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PasVulkan.BVH.DynamicAABBTree.pas
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More work
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2025-11-30 06:52:38 +01:00 |
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PasVulkan.BVH.DynamicRectTree.pas
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More work
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2025-10-22 18:54:37 +02:00 |
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PasVulkan.BVH.StaticAABBTree.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.BVH.StaticTriangles.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.BVH.Triangles.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Canvas.pas
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More work
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2026-08-02 16:46:07 +02:00 |
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PasVulkan.CircularDoublyLinkedList.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Collections.pas
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Fix image hash dedup: CompareKey off-by-one, missing fHashData assign, add fImageExistHashMap validation, skip zero-hash dedup, add dedup stats counters and DumpDedupStats
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2026-04-12 19:13:09 +02:00 |
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PasVulkan.Collections.TimedPriorityQueue.pas
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More work
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2026-01-29 20:50:52 +01:00 |
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PasVulkan.Components.RecordBased.Name.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Components.RecordBased.Parent.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Components.RecordBased.Renderer.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Components.RecordBased.SortKey.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Components.RecordBased.Transform.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Compression.Deflate.pas
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More work
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2024-07-18 15:45:26 +02:00 |
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PasVulkan.Compression.LZBRRC.pas
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Flexible Wavelet Codec stuff
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2026-06-13 06:29:37 +02:00 |
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PasVulkan.Compression.LZBRS.pas
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More work
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2024-07-18 15:45:26 +02:00 |
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PasVulkan.Compression.LZBRSF.pas
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More work
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2024-07-18 15:45:26 +02:00 |
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PasVulkan.Compression.LZBRSX.pas
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More work
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2024-07-18 15:45:26 +02:00 |
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PasVulkan.Compression.LZMA.pas
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More work
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2024-07-18 15:45:26 +02:00 |
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PasVulkan.Compression.pas
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More work
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2026-03-28 19:41:20 +01:00 |
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PasVulkan.Console.pas
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Fix console history offset by one when it's a duplicate line
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2026-03-28 11:51:46 +01:00 |
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PasVulkan.ConvexHullGenerator2D.pas
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More work
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2024-11-06 07:24:28 +01:00 |
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PasVulkan.CPU.Info.pas
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More work
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2025-12-04 01:00:30 +01:00 |
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PasVulkan.CSG.BSP.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.DataStructures.LinkedList.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.DataStructures.SparseSet.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.EntityComponentSystem.pas
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More work
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2025-11-22 05:02:19 +01:00 |
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PasVulkan.FileFormats.DAE.pas
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More work
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2024-06-18 15:08:53 +02:00 |
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PasVulkan.FileFormats.FBX.pas
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More work
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2024-09-24 01:55:47 +02:00 |
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PasVulkan.FileFormats.GLTF.pas
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More work
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2024-06-03 04:51:14 +02:00 |
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PasVulkan.FileFormats.IES.pas
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More work
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2024-11-10 19:49:25 +01:00 |
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PasVulkan.FileFormats.OBJ.pas
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More work
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2024-05-26 04:20:34 +02:00 |
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PasVulkan.FileFormats.SAM.pas
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More work
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2024-06-03 04:51:14 +02:00 |
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PasVulkan.Font.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.FramebufferCapture.pas
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More work
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2024-06-12 00:33:00 +02:00 |
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PasVulkan.FrameGraph.pas
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Opts
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2026-07-02 21:55:20 +02:00 |
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PasVulkan.Framework.pas
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Vulkan Memory Allocator Fixes and Tests
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2026-07-24 03:38:05 +02:00 |
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PasVulkan.Frustum.pas
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More work
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2025-02-25 06:57:02 +01:00 |
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PasVulkan.Geometry.FibonacciSphere.pas
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More work
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2024-11-07 12:07:31 +01:00 |
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PasVulkan.Geometry.IcoSphere.pas
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More work
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2024-11-07 12:46:11 +01:00 |
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PasVulkan.Geometry.Utils.pas
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More work
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2024-11-07 11:58:04 +01:00 |
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PasVulkan.Geometry.UVSphere.pas
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More work
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2024-11-07 06:24:59 +01:00 |
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PasVulkan.GUI.pas
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More work
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2024-11-24 18:44:50 +01:00 |
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PasVulkan.Hash.FastHash.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Hash.RapidHash.pas
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Fix for Delphi
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2025-04-21 23:47:31 +02:00 |
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PasVulkan.Hash.SHA3.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Hash.xxHash64.pas
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Fix for Delphi
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2025-04-19 22:38:47 +02:00 |
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PasVulkan.HierarchicalGenerationArray.pas
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More work
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2026-04-08 12:28:31 +02:00 |
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PasVulkan.HighResolutionTimer.pas
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More work
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2024-03-17 14:37:21 +01:00 |
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PasVulkan.IDManager.pas
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More work
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2024-05-17 18:18:43 +02:00 |
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PasVulkan.Image.BMP.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Image.JPEG.c
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More work
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2024-10-08 01:10:22 +02:00 |
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PasVulkan.Image.JPEG.pas
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More work
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2024-10-08 01:10:35 +02:00 |
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PasVulkan.Image.PNG.ExternalLibrary.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Image.PNG.pas
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Fixes
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2026-08-16 15:35:15 +02:00 |
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PasVulkan.Image.QOI.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Image.TGA.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Image.Utils.pas
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More work
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2026-02-06 00:49:32 +01:00 |
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PasVulkan.inc
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More work
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2026-06-15 05:10:35 +02:00 |
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PasVulkan.JSON.pas
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More work
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2025-02-12 18:12:08 +01:00 |
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PasVulkan.Math.Double.pas
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More work
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2025-03-28 03:49:08 +01:00 |
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PasVulkan.Math.pas
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More work
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2026-08-07 00:24:03 +02:00 |
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PasVulkan.Math.TpvVector2.Swizzle.Definitions.inc
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PasVulkan.Math.TpvVector2.Swizzle.Implementations.inc
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PasVulkan.Math.TpvVector2Helper.Swizzle.Definitions.inc
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PasVulkan.Math.TpvVector2Helper.Swizzle.Implementations.inc
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PasVulkan.Math.TpvVector3.Swizzle.Definitions.inc
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PasVulkan.Math.TpvVector3.Swizzle.Implementations.inc
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PasVulkan.Math.TpvVector3Helper.Swizzle.Definitions.inc
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PasVulkan.Math.TpvVector3Helper.Swizzle.Implementations.inc
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PasVulkan.Math.TpvVector4.Swizzle.Definitions.inc
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PasVulkan.Math.TpvVector4.Swizzle.Implementations.inc
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PasVulkan.Math.TpvVector4Helper.Swizzle.Definitions.inc
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PasVulkan.Math.TpvVector4Helper.Swizzle.Implementations.inc
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PasVulkan.Math.Utils.pas
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Delphi fixes
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2026-06-18 19:47:51 +02:00 |
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PasVulkan.NewUnitTemplate.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.NVIDIA.AfterMath.pas
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Fixes
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2026-06-21 23:58:46 +02:00 |
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PasVulkan.PasHTMLDownCanvasRenderer.pas
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More work
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2026-07-13 10:21:02 +02:00 |
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PasVulkan.PasMP.pas
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More work
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2025-11-22 21:33:20 +01:00 |
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PasVulkan.PasMPProfilerHistoryView.pas
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More work
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2024-10-30 09:13:33 +01:00 |
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PasVulkan.PasRISCVEmulator.pas
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More work
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2026-07-21 02:21:26 +02:00 |
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pasvulkan.pds
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PasVulkan.POCA.pas
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More work
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2026-05-25 15:07:49 +02:00 |
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PasVulkan.POCA.Scene3D.pas
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More work
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2026-05-25 15:34:42 +02:00 |
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PasVulkan.PooledObject.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.Profiler.pas
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More work
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2025-04-22 00:46:32 +02:00 |
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PasVulkan.RandomGenerator.pas
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Improved PCG32 random generator stuff
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2025-08-07 20:51:47 +02:00 |
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PasVulkan.Raytracing.pas
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More work
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2026-07-23 23:29:51 +02:00 |
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PasVulkan.Resources.pas
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Add initial mesh/task shader pipeline, meshlet generation, HGA-based DrawInfo/MatrixPair dirty tracking, KTX atomic sync fix, conditional GPU meshlet buffer allocation, render pass mesh shader support
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2026-04-08 02:38:21 +02:00 |
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PasVulkan.Scene.md
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PasVulkan.Scene.pas
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More work
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2026-06-25 20:31:18 +02:00 |
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PasVulkan.Scene3D.Assets.pas
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More work
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2024-06-24 12:00:11 +02:00 |
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PasVulkan.Scene3D.Atmosphere.pas
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Atmosphere stuff
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2026-07-12 20:33:44 +02:00 |
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PasVulkan.Scene3D.DebugDump.pas
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Scene3D: Debug-Dump infra, extract RecordDebugDumps, defer PlanetWater parallel-queue setup to Initialize
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2026-04-24 00:59:13 +02:00 |
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PasVulkan.Scene3D.Gizmo.pas
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Scaling
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2026-07-01 23:28:20 +02:00 |
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PasVulkan.Scene3D.Globals.pas
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Added optional Per-IFF Buffer mode back
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2026-04-16 17:30:21 +02:00 |
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PasVulkan.Scene3D.MeshBoundsCompute.pas
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Water improvemovent 6b
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2026-04-23 00:50:22 +02:00 |
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PasVulkan.Scene3D.MeshCompute.pas
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Water improvemovent 6b
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2026-04-23 00:50:22 +02:00 |
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PasVulkan.Scene3D.MeshletBoundsCompute.pas
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Water improvemovent 6b
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2026-04-23 00:50:22 +02:00 |
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PasVulkan.Scene3D.Meshlets.pas
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Enabled meshlet index reordering
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2026-04-11 17:17:06 +02:00 |
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PasVulkan.Scene3D.pas
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More work
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2026-08-06 20:03:45 +02:00 |
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PasVulkan.Scene3D.Planet.GrassAgeMapSync.inc
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Object selection outlines + Meshlets
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2026-06-05 22:52:58 +02:00 |
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PasVulkan.Scene3D.Planet.pas
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More work
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2026-08-06 19:01:15 +02:00 |
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PasVulkan.Scene3D.Renderer.Array2DImage.pas
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More work
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2024-11-12 04:07:00 +01:00 |
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PasVulkan.Scene3D.Renderer.CameraPreset.pas
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More work
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2024-07-20 02:55:32 +02:00 |
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PasVulkan.Scene3D.Renderer.Charlie.BRDF.pas
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More work
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2026-02-07 00:15:19 +01:00 |
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PasVulkan.Scene3D.Renderer.CubeMapIBLFilter.pas
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More work
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2024-07-23 03:32:08 +02:00 |
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PasVulkan.Scene3D.Renderer.CubeMapMipMapGenerator.pas
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More work
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2024-07-23 01:26:49 +02:00 |
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PasVulkan.Scene3D.Renderer.EnvironmentCubeMap.pas
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More work
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2025-04-18 01:33:27 +02:00 |
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PasVulkan.Scene3D.Renderer.Exposure.pas
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More work
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2024-07-20 02:34:09 +02:00 |
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PasVulkan.Scene3D.Renderer.GGX.BRDF.pas
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More work
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2026-02-07 00:15:19 +01:00 |
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PasVulkan.Scene3D.Renderer.Globals.pas
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DDGI => DUGI (U for Unified, because no longer diffuse-only etc.) renamed
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2026-06-26 15:27:20 +02:00 |
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PasVulkan.Scene3D.Renderer.GradientEnvironment.pas
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More work
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2026-07-16 03:06:43 +02:00 |
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PasVulkan.Scene3D.Renderer.IBLDescriptor.pas
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More work
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2026-07-16 01:51:41 +02:00 |
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PasVulkan.Scene3D.Renderer.Image2D.pas
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More work
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2025-04-23 23:57:44 +02:00 |
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PasVulkan.Scene3D.Renderer.Image3D.pas
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More work
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2024-11-12 04:33:37 +01:00 |
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PasVulkan.Scene3D.Renderer.ImageBasedLighting.EnvMapCubeMaps.pas
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More work
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2024-11-12 09:59:08 +01:00 |
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PasVulkan.Scene3D.Renderer.ImageBasedLighting.ReflectionProbeCubeMaps.pas
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More work
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2024-11-12 10:01:22 +01:00 |
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PasVulkan.Scene3D.Renderer.ImageBasedLighting.SphericalHarmonics.pas
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More work
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2024-01-09 06:26:50 +01:00 |
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PasVulkan.Scene3D.Renderer.ImageCubeMap.pas
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More work
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2024-11-12 09:30:16 +01:00 |
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PasVulkan.Scene3D.Renderer.Instance.ColorGrading.pas
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More work
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2024-07-20 03:35:15 +02:00 |
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PasVulkan.Scene3D.Renderer.Instance.pas
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More work
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2026-08-06 20:03:45 +02:00 |
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PasVulkan.Scene3D.Renderer.Lens.Color.pas
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More work
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2026-02-07 00:15:19 +01:00 |
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PasVulkan.Scene3D.Renderer.Lens.Dirt.pas
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More work
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2026-02-07 00:15:19 +01:00 |
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PasVulkan.Scene3D.Renderer.Lens.Star.pas
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More work
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2026-02-07 00:15:19 +01:00 |
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PasVulkan.Scene3D.Renderer.MeshCullReset.pas
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Added optional Per-IFF Buffer mode back
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2026-04-16 17:30:21 +02:00 |
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PasVulkan.Scene3D.Renderer.MipmapImage2D.pas
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More work
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2024-11-12 09:40:36 +01:00 |
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PasVulkan.Scene3D.Renderer.MipmapImage3D.pas
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More work
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2024-11-12 09:44:11 +01:00 |
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PasVulkan.Scene3D.Renderer.MipmapImageCubeMap.pas
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More work
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2024-11-12 09:46:31 +01:00 |
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PasVulkan.Scene3D.Renderer.MipmappedArray2DImage.pas
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More work
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2024-11-12 09:49:11 +01:00 |
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PasVulkan.Scene3D.Renderer.MipmappedArray3DImage.pas
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VCT stuff
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2026-06-07 19:32:56 +02:00 |
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PasVulkan.Scene3D.Renderer.OrderIndependentTransparencyBuffer.pas
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More work
|
2024-11-12 09:38:32 +01:00 |
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PasVulkan.Scene3D.Renderer.OrderIndependentTransparencyImage.pas
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More work
|
2024-11-12 09:38:32 +01:00 |
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PasVulkan.Scene3D.Renderer.ParticleBVH.pas
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DDGI => DUGI (U for Unified, because no longer diffuse-only etc.) renamed
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2026-06-26 15:27:20 +02:00 |
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PasVulkan.Scene3D.Renderer.pas
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More work
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2026-07-16 01:51:41 +02:00 |
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PasVulkan.Scene3D.Renderer.Passes.AmbientOcclusionBlurRenderPass.pas
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More work
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2026-02-06 11:27:29 +01:00 |
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PasVulkan.Scene3D.Renderer.Passes.AmbientOcclusionDepthMipMapComputePass.pas
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More work
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2026-02-06 11:27:29 +01:00 |
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PasVulkan.Scene3D.Renderer.Passes.AmbientOcclusionRenderPass.pas
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Water improvemovent 6c
|
2026-04-23 00:59:15 +02:00 |
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PasVulkan.Scene3D.Renderer.Passes.AntialiasingDSAARenderPass.pas
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More work
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2026-02-06 11:27:29 +01:00 |
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PasVulkan.Scene3D.Renderer.Passes.AntialiasingFXAARenderPass.pas
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More work
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2026-02-06 11:27:29 +01:00 |
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PasVulkan.Scene3D.Renderer.Passes.AntialiasingNoneRenderPass.pas
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More work
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2026-02-06 11:27:29 +01:00 |
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PasVulkan.Scene3D.Renderer.Passes.AntialiasingSMAABlendRenderPass.pas
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More work
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2026-02-06 11:27:29 +01:00 |
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PasVulkan.Scene3D.Renderer.Passes.AntialiasingSMAAEdgesRenderPass.pas
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More work
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2026-02-06 11:27:29 +01:00 |
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PasVulkan.Scene3D.Renderer.Passes.AntialiasingSMAAT2xPostCustomPass.pas
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More work
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2024-08-27 04:51:34 +02:00 |
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PasVulkan.Scene3D.Renderer.Passes.AntialiasingSMAAT2xPreCustomPass.pas
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More work
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2024-08-27 03:35:01 +02:00 |
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PasVulkan.Scene3D.Renderer.Passes.AntialiasingSMAAT2xTemporalResolveRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.AntialiasingSMAAWeightsRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.AntialiasingTAAPostCustomPass.pas
|
More work
|
2024-08-22 05:24:11 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.AntialiasingTAAPreCustomPass.pas
|
More work
|
2024-01-01 05:47:36 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.AntialiasingTAARenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.AtmosphereCloudRenderPass.pas
|
Fixes
|
2026-06-04 05:27:40 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.AtmosphereCloudShadowRenderPass.pas
|
CRH vs Clouds fix
|
2026-06-04 16:45:34 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.AtmospherePrecipitationReleaseCustomPass.pas
|
Atmostuff
|
2025-08-25 10:18:42 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.AtmospherePrecipitationWaitCustomPass.pas
|
Atmostuff
|
2025-08-25 10:18:42 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.AtmosphereProcessCustomPass.pas
|
Atmostuff
|
2025-08-25 10:18:42 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.AtmosphereRenderPass.pas
|
Part1
|
2026-05-30 05:14:57 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.BlitRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.CanvasComputePass.pas
|
Added optional Per-IFF Buffer mode back part 2
|
2026-04-16 19:33:58 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.CanvasRenderPass.pas
|
More work
|
2026-06-08 08:59:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.CascadedShadowMapBlurRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.CascadedShadowMapRenderPass.pas
|
More work
|
2026-06-08 08:59:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.CascadedShadowMapResolveRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.CNNUpscalerComputePass.pas
|
More work
|
2026-02-09 09:10:57 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.ContentProjectionRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.CullDepthPyramidComputePass.pas
|
Water improvemovent 6b
|
2026-04-23 00:50:22 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.CullDepthRenderPass.pas
|
More work
|
2026-06-08 08:59:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.CullDepthResolveComputePass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DebugBlitRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DeepAndFastApproximateOrderIndependentTransparencyClearCustomPass.pas
|
Added optional Per-IFF Buffer mode back part 2
|
2026-04-16 19:33:58 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DeepAndFastApproximateOrderIndependentTransparencyRenderPass.pas
|
DDGI => DUGI (U for Unified, because no longer diffuse-only etc.) renamed
|
2026-06-26 15:27:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DeepAndFastApproximateOrderIndependentTransparencyResolveRenderPass.pas
|
Added optional Per-IFF Buffer mode back part 2
|
2026-04-16 19:33:58 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DepthMipMapComputePass.pas
|
Water improvemovent 6c
|
2026-04-23 00:59:15 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DepthMipMapComputePassOld.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DepthOfFieldAutoFocusComputePass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DepthOfFieldBlurRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DepthOfFieldBokehComputePass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DepthOfFieldBruteforceRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DepthOfFieldCombineRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DepthOfFieldGatherPass1RenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DepthOfFieldGatherPass2RenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DepthOfFieldPostBlurRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DepthOfFieldPrefilterRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DepthOfFieldPrepareRenderPass.pas
|
GI work
|
2026-06-28 22:16:08 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DepthOfFieldResolveRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DepthPrepassRenderPass.pas
|
More work
|
2026-06-08 08:59:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DirectTransparencyRenderPass.pas
|
DDGI => DUGI (U for Unified, because no longer diffuse-only etc.) renamed
|
2026-06-26 15:27:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.DirectTransparencyResolveRenderPass.pas
|
More work
|
2026-02-09 12:22:51 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.EASURCASComputePass.pas
|
More work
|
2026-02-10 03:07:49 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.FogRenderPass.pas
|
More work
|
2026-07-19 00:29:21 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.ForwardComputePass.pas
|
More work
|
2026-04-21 14:34:11 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.ForwardRenderMipMapComputePass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.ForwardRenderPass.pas
|
GI work
|
2026-06-29 08:24:22 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.ForwardResolveRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.FrameBufferBlitRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.FrustumClusterGridAssignComputePass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.FrustumClusterGridBuildComputePass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationCascadedRadianceHintsBounceComputePass.pas
|
GI work
|
2026-06-29 08:24:22 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationCascadedRadianceHintsClearCustomPass.pas
|
More work
|
2024-01-01 05:47:36 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationCascadedRadianceHintsInjectCachedComputePass.pas
|
GI work
|
2026-06-29 08:24:22 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationCascadedRadianceHintsInjectFinalizationCustomPass.pas
|
More work
|
2024-03-19 11:03:56 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationCascadedRadianceHintsInjectRSMComputePass.pas
|
GI work
|
2026-06-29 08:24:22 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationCascadedRadianceHintsInjectSkyComputePass.pas
|
GI work
|
2026-06-29 08:24:22 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationCascadedVoxelConeTracingFinalizationCustomPass.pas
|
Added optional Per-IFF Buffer mode back part 2
|
2026-04-16 19:33:58 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationCascadedVoxelConeTracingMetaClearCustomPass.pas
|
Added optional Per-IFF Buffer mode back part 2
|
2026-04-16 19:33:58 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationCascadedVoxelConeTracingMetaVoxelizationRenderPass.pas
|
CVCT GI stuff
|
2026-06-24 06:05:19 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationCascadedVoxelConeTracingOcclusionMipMapComputePass.pas
|
GI work
|
2026-06-29 08:24:22 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationCascadedVoxelConeTracingOcclusionTransferComputePass.pas
|
GI work
|
2026-06-29 08:24:22 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationCascadedVoxelConeTracingRadianceMipMapComputePass.pas
|
GI work
|
2026-06-29 08:24:22 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationCascadedVoxelConeTracingRadianceTransferComputePass.pas
|
GI work
|
2026-06-29 08:24:22 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationDUGIRSMSplatComputePass.pas
|
GI work
|
2026-06-29 08:24:22 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationDUGIStageComputePass.pas
|
More work
|
2026-07-10 14:29:42 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationDUGITraceComputePass.pas
|
GI work
|
2026-06-29 08:24:22 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GlobalIlluminationDUGITraceRSMComputePass.pas
|
GI work
|
2026-06-29 08:24:22 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.GradientEnvironmentProcessCustomPass.pas
|
More work
|
2026-07-16 01:53:06 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.HUDMipMapCustomPass.pas
|
More work
|
2024-01-29 22:34:51 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LensDownsampleComputePass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LensRainRenderPass.pas
|
More work
|
2026-02-11 13:50:21 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LensResolveRenderPass.pas
|
Lens work
|
2026-07-27 09:46:06 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LensUpsampleComputePass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LockOrderIndependentTransparencyBarrierCustomPass.pas
|
Added optional Per-IFF Buffer mode back part 2
|
2026-04-16 19:33:58 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LockOrderIndependentTransparencyClearCustomPass.pas
|
Added optional Per-IFF Buffer mode back part 2
|
2026-04-16 19:33:58 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LockOrderIndependentTransparencyRenderPass.pas
|
DDGI => DUGI (U for Unified, because no longer diffuse-only etc.) renamed
|
2026-06-26 15:27:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LockOrderIndependentTransparencyResolveRenderPass.pas
|
Added optional Per-IFF Buffer mode back part 3
|
2026-04-16 19:56:02 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LoopOrderIndependentTransparencyClearCustomPass.pas
|
Added optional Per-IFF Buffer mode back part 2
|
2026-04-16 19:33:58 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LoopOrderIndependentTransparencyPass1BarrierCustomPass.pas
|
Added optional Per-IFF Buffer mode back part 2
|
2026-04-16 19:33:58 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LoopOrderIndependentTransparencyPass1RenderPass.pas
|
DDGI => DUGI (U for Unified, because no longer diffuse-only etc.) renamed
|
2026-06-26 15:27:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LoopOrderIndependentTransparencyPass2BarrierCustomPass.pas
|
Added optional Per-IFF Buffer mode back part 2
|
2026-04-16 19:33:58 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LoopOrderIndependentTransparencyPass2RenderPass.pas
|
DDGI => DUGI (U for Unified, because no longer diffuse-only etc.) renamed
|
2026-06-26 15:27:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LoopOrderIndependentTransparencyResolveRenderPass.pas
|
Added optional Per-IFF Buffer mode back part 3
|
2026-04-16 19:56:02 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LuminanceAdaptationRenderPass.pas
|
GI work
|
2026-06-28 22:21:14 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LuminanceAverageComputePass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.LuminanceHistogramComputePass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.MeshCullPass0ComputePass.pas
|
More work
|
2026-06-08 08:59:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.MeshCullPass1ComputePass.pas
|
More work
|
2026-06-08 08:59:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.MeshFilterComputePass.pas
|
FVD stuff
|
2026-06-24 07:55:21 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.MomentBasedOrderIndependentTransparencyAbsorbanceRenderPass.pas
|
DDGI => DUGI (U for Unified, because no longer diffuse-only etc.) renamed
|
2026-06-26 15:27:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.MomentBasedOrderIndependentTransparencyResolveRenderPass.pas
|
More work
|
2026-02-09 12:22:51 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.MomentBasedOrderIndependentTransparencyTransmittanceRenderPass.pas
|
DDGI => DUGI (U for Unified, because no longer diffuse-only etc.) renamed
|
2026-06-26 15:27:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.OrderIndependentTransparencyResolveRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.ParticleBVHComputePass.pas
|
GI work
|
2026-06-29 08:24:22 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.PlanetWaterCausticsComputePass.pas
|
Water improvements 25c
|
2026-04-25 04:40:16 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.PlanetWaterPrepassComputePass.pas
|
More work
|
2024-05-01 06:11:41 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.RainRenderPass.pas
|
More work
|
2025-12-07 05:03:38 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.ReflectionProbeComputePass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.ReflectionProbeMipMapComputePass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.ReflectionProbeRenderPass.pas
|
More work
|
2026-06-08 08:59:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.ReflectiveShadowMapRenderPass.pas
|
DDGI => DUGI (U for Unified, because no longer diffuse-only etc.) renamed
|
2026-06-26 15:27:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.ResamplingRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.SelectionListComputePass.pas
|
Fixes
|
2026-07-12 02:46:09 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.SelectionMaskRenderPass.pas
|
Fixes
|
2026-07-12 02:46:09 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.SelectionOutlineBuildRenderPass.pas
|
More work
|
2026-06-07 01:13:50 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.SelectionOutlineFXAAComposeRenderPass.pas
|
More work
|
2026-06-06 18:00:57 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.TonemappingRenderPass.pas
|
GI work
|
2026-06-28 22:16:08 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.TopDownSkyOcclusionMapBlurRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.TopDownSkyOcclusionMapRenderPass.pas
|
More work
|
2026-06-08 08:59:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.TopDownSkyOcclusionMapResolveRenderPass.pas
|
More work
|
2026-02-06 11:27:29 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.WaterReleaseCustomPass.pas
|
More work
|
2025-05-12 17:25:35 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.WaterRenderPass.pas
|
DDGI => DUGI (U for Unified, because no longer diffuse-only etc.) renamed
|
2026-06-26 15:27:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.WaterWaitCustomPass.pas
|
More work
|
2025-05-11 15:02:38 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.WeightBlendedOrderIndependentTransparencyRenderPass.pas
|
DDGI => DUGI (U for Unified, because no longer diffuse-only etc.) renamed
|
2026-06-26 15:27:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.Passes.WeightBlendedOrderIndependentTransparencyResolveRenderPass.pas
|
More work
|
2026-02-09 12:22:51 +01:00 |
|
PasVulkan.Scene3D.Renderer.Passes.WetnessMapComputePass.pas
|
More work
|
2025-06-12 07:10:02 +02:00 |
|
PasVulkan.Scene3D.Renderer.SheenE.BRDF.pas
|
More work
|
2026-02-07 00:15:19 +01:00 |
|
PasVulkan.Scene3D.Renderer.SkyBox.pas
|
More work
|
2026-07-16 01:51:41 +02:00 |
|
PasVulkan.Scene3D.Renderer.SMAAData.pas
|
More work
|
2024-01-01 05:47:36 +01:00 |
|
PasVulkan.Scene3D.Renderer.VoxelMeshVisualization.pas
|
More work
|
2026-06-08 08:59:20 +02:00 |
|
PasVulkan.Scene3D.Renderer.VoxelVisualization.pas
|
More work
|
2026-02-06 10:40:01 +01:00 |
|
PasVulkan.Scene3D.Tipsify.pas
|
Add initial mesh/task shader pipeline, meshlet generation, HGA-based DrawInfo/MatrixPair dirty tracking, KTX atomic sync fix, conditional GPU meshlet buffer allocation, render pass mesh shader support
|
2026-04-08 02:38:21 +02:00 |
|
PasVulkan.SDL2.pas
|
More work
|
2026-01-09 03:17:16 +01:00 |
|
PasVulkan.SignedDistanceField2D.pas
|
MSDF fixes
|
2026-05-14 23:22:38 +02:00 |
|
PasVulkan.SimpleParallelJobExecutor.pas
|
More work
|
2025-11-21 08:31:55 +01:00 |
|
PasVulkan.Sprites.pas
|
More work
|
2026-01-16 05:36:25 +01:00 |
|
PasVulkan.StaticLinking.pas
|
More work
|
2024-01-01 05:47:36 +01:00 |
|
PasVulkan.Steamworks.Framework.pas
|
More work
|
2026-07-25 22:35:46 +02:00 |
|
PasVulkan.Steamworks.pas
|
More work
|
2026-07-25 09:03:45 +02:00 |
|
PasVulkan.Streams.pas
|
More work
|
2024-08-23 08:40:46 +02:00 |
|
PasVulkan.SUID.pas
|
More work
|
2024-08-27 23:38:04 +02:00 |
|
PasVulkan.Systems.Scene3D.pas
|
More work
|
2024-01-01 05:47:36 +01:00 |
|
PasVulkan.Systems.Scene3DGroup.pas
|
More work
|
2024-01-01 05:47:36 +01:00 |
|
PasVulkan.Systems.Transform.pas
|
More work
|
2024-01-01 05:47:36 +01:00 |
|
PasVulkan.Techniques.pas
|
More work
|
2024-01-01 05:47:36 +01:00 |
|
PasVulkan.TextEditor.pas
|
More work
|
2024-01-01 05:47:36 +01:00 |
|
PasVulkan.TimerQuery.pas
|
More work
|
2024-01-01 05:47:36 +01:00 |
|
PasVulkan.TransferQueue.pas
|
More work
|
2026-02-09 14:05:35 +01:00 |
|
PasVulkan.TrueTypeFont.pas
|
Font stuff
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2026-05-14 16:46:14 +02:00 |
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PasVulkan.Types.pas
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More work
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2026-06-25 21:03:55 +02:00 |
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PasVulkan.Utils.pas
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More work
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2026-02-06 16:46:14 +01:00 |
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PasVulkan.Value.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.VectorPath.pas
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More work
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2026-01-19 15:27:29 +01:00 |
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PasVulkan.Video.AVI.Writer.pas
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More work
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2024-01-22 20:03:01 +01:00 |
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PasVulkan.Video.FlexibleVideo.Decoder.pas
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CVCT GI stuff and FVD stuff
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2026-06-24 06:55:22 +02:00 |
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PasVulkan.Video.FlexibleVideo.pas
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FVD work
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2026-06-23 04:15:20 +02:00 |
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PasVulkan.Video.FlexibleVideo.Player.pas
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FVD stuff
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2026-06-24 07:34:50 +02:00 |
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PasVulkan.Video.H264.Decoder.pas
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More work
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2026-06-25 21:17:34 +02:00 |
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PasVulkan.VirtualFileSystem.pas
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More work
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2025-07-15 13:28:12 +02:00 |
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PasVulkan.VirtualReality.OpenVR.pas
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PasVulkan.VirtualReality.pas
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Video stuff
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2026-06-15 00:02:13 +02:00 |
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PasVulkan.Win32.GameInput.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkan.XML.pas
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More work
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2024-01-01 05:47:36 +01:00 |
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PasVulkanAssets.inc
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FWV work
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2026-06-18 18:06:55 +02:00 |
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PasVulkanFlexibleVideoAssets.inc
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FVD work
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2026-06-21 07:32:57 +02:00 |
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steamapi2pas.dpr
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More work
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2026-07-25 09:03:45 +02:00 |
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unpackscene3dshaders.dpr
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More work
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2025-02-25 12:46:16 +01:00 |
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unpackscene3dshaders.lpi
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More work
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2025-02-25 12:46:16 +01:00 |
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updatecopyrightyear
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More work
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2023-11-20 06:16:18 +01:00 |
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video.xml
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Video stuff
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2026-06-15 00:02:13 +02:00 |
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vk.xml
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Updated vkxml2pas for vk.xml format changes and updated Vulkan.pas to 1.4.346
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2026-03-15 22:47:47 +01:00 |
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vkxml2pas.cfg
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vkxml2pas.dof
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vkxml2pas.dpr
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More work
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2026-06-15 01:32:05 +02:00 |
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vkxml2pas.dproj
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vkxml2pas.lpi
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Vulkan.pas
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More work
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2026-06-15 01:32:05 +02:00 |