Support Animated Texture Transform #7
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BeRo1985/pasgltf#7
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Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
https://github.com/castle-engine/castle-model-viewer/issues/134
@coderextreme This is not a good way to make GitHub tickets.
We (in Castle Game Engine) don't need anything from PasGLTF to support
KHR_animation_pointerin CGE. PasGLTF already exposes data that allow to implement extensions on the user side, like CGE. You wrote no explanation in this ticket what exactly you ask about (just a link to a ticket in other project is not enough). Did you meanKHR_animation_pointersupport insrc/viewer/PasGLTFViewer.dpr? You should have clarified this in the ticket description.And the ticket on https://github.com/castle-engine/castle-model-viewer/issues/134 , to which you link, contains a copy-paste of our email conversations, including some invalid assumptions and speculations on your part. I have reworked it to actually be understandable.
Please, put more effort into tickets you create.
@BeRo1985 Feel free to close this. At least from CGE side, I don't see a need for anything. Unless you want to add
KHR_animation_pointersupport insrc/viewer/PasGLTFViewer.dpr, which would of course be nice but unrelated to CGE needs.