Support Animated Texture Transform #7

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opened 2026-04-07 20:44:10 +00:00 by coderextreme · 1 comment
coderextreme commented 2026-04-07 20:44:10 +00:00 (Migrated from github.com)
https://github.com/castle-engine/castle-model-viewer/issues/134
michaliskambi commented 2026-04-08 14:47:23 +00:00 (Migrated from github.com)

@coderextreme This is not a good way to make GitHub tickets.

We (in Castle Game Engine) don't need anything from PasGLTF to support KHR_animation_pointer in CGE. PasGLTF already exposes data that allow to implement extensions on the user side, like CGE. You wrote no explanation in this ticket what exactly you ask about (just a link to a ticket in other project is not enough). Did you mean KHR_animation_pointer support in src/viewer/PasGLTFViewer.dpr ? You should have clarified this in the ticket description.

And the ticket on https://github.com/castle-engine/castle-model-viewer/issues/134 , to which you link, contains a copy-paste of our email conversations, including some invalid assumptions and speculations on your part. I have reworked it to actually be understandable.

Please, put more effort into tickets you create.

@BeRo1985 Feel free to close this. At least from CGE side, I don't see a need for anything. Unless you want to add KHR_animation_pointer support in src/viewer/PasGLTFViewer.dpr, which would of course be nice but unrelated to CGE needs.

@coderextreme This is not a good way to make GitHub tickets. We (in Castle Game Engine) don't need anything from PasGLTF to support `KHR_animation_pointer` in CGE. PasGLTF already exposes data that allow to implement extensions on the user side, like CGE. You wrote no explanation in this ticket what exactly you ask about (just a link to a ticket in other project is not enough). Did you mean `KHR_animation_pointer` support in `src/viewer/PasGLTFViewer.dpr` ? You should have clarified this in the ticket description. And the ticket on https://github.com/castle-engine/castle-model-viewer/issues/134 , to which you link, contains a copy-paste of our email conversations, including some invalid assumptions and speculations on your part. I have reworked it to actually be understandable. Please, put more effort into tickets you create. @BeRo1985 Feel free to close this. At least from CGE side, I don't see a need for anything. Unless you want to add `KHR_animation_pointer` support in `src/viewer/PasGLTFViewer.dpr`, which would of course be nice but unrelated to CGE needs.
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BeRo1985/pasgltf#7
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