Add RayCastable property for TKraftShape #19

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gecko0307 wants to merge 1 commit from master into master
gecko0307 commented 2018-06-01 14:39:56 +00:00 (Migrated from github.com)

I find collision groups not always convenient to hide shapes when doing a ray cast. For example, when casting a ray from a character controller, I don't want to touch collision groups at all, only hide character's own geometry. This is possible with RayCastable property for TKraftShape, which I've added in in this PR. It would be a very nice thing to have.

I find collision groups not always convenient to hide shapes when doing a ray cast. For example, when casting a ray from a character controller, I don't want to touch collision groups at all, only hide character's own geometry. This is possible with `RayCastable` property for `TKraftShape`, which I've added in in this PR. It would be a very nice thing to have.
BeRo1985 commented 2018-06-02 03:52:31 +00:00 (Migrated from github.com)
See https://github.com/BeRo1985/kraft/commit/6de78311461fb474686a64f178ac75737b40e1ac
gecko0307 commented 2018-06-02 07:13:34 +00:00 (Migrated from github.com)

Cool, thank you!

Cool, thank you!

Pull request closed

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