Add RayCastable property for TKraftShape #19
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I find collision groups not always convenient to hide shapes when doing a ray cast. For example, when casting a ray from a character controller, I don't want to touch collision groups at all, only hide character's own geometry. This is possible with
RayCastableproperty forTKraftShape, which I've added in in this PR. It would be a very nice thing to have.See
github.com/BeRo1985/kraft@6de7831146Cool, thank you!
Pull request closed