issue with collision: exploding creature #34

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opened 2024-08-21 18:04:54 +00:00 by Roelof1986 · 0 comments
Roelof1986 commented 2024-08-21 18:04:54 +00:00 (Migrated from github.com)

Dear Benjamin,

I want to simulate a hexapod creature for usage with a spiking neural network. I tried to create working code:

https://github.com/Roelof1986/HexapodSim/blob/main/hexapodsim.pas

But I managed not to let the creature walk properly. When a bodypart collides with another bodypart the creature seems to explode. I only have written a simple 2D physics engine and I remember that I had also problems with collision and collision detection, with bodyparts shooting around. I wonder if I must use other functions for limiting the joints, because it happens only when the joints are limited or perhaps this is a bug? Please can you help me? Thank you very much.

Best regards,

Roelof Emmerink

Dear Benjamin, I want to simulate a hexapod creature for usage with a spiking neural network. I tried to create working code: https://github.com/Roelof1986/HexapodSim/blob/main/hexapodsim.pas But I managed not to let the creature walk properly. When a bodypart collides with another bodypart the creature seems to explode. I only have written a simple 2D physics engine and I remember that I had also problems with collision and collision detection, with bodyparts shooting around. I wonder if I must use other functions for limiting the joints, because it happens only when the joints are limited or perhaps this is a bug? Please can you help me? Thank you very much. Best regards, Roelof Emmerink
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BeRo1985/kraft#34
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