Centre of Mass not working with compound objects .. #32
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BeRo1985/kraft#32
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Dear Benjamin,
i created this example: https://github.com/PascalCorpsman/kraft_examples/tree/main/001_Compound which creates a rigid body containing two "simple" shapes. Than i adjusted the center of mass and let it fall down on the floor. As soon the object touches the ground it completly freaks out and is shoot "away". If you look carefully you can see that it is rotation around the correct CG. But i expect it not to behave like this (i think it should fall down and then fall over to the side).
As following i post the important code parts:
So the question is, is this a Bug in the engine ? Do i use it wrong ? (and if so how is it done correct ?) Do you need further informations (if so the code of the complete example is linked at the top)