TKraftConstraintJointGrab: Need to SetToAwake() RigidBody after change SetWorldPoint() #26

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opened 2022-10-03 10:49:48 +00:00 by and3md · 0 comments
and3md commented 2022-10-03 10:49:48 +00:00 (Migrated from github.com)

Hi,
After creating TKraftConstraintJointGrab and changing world point by SetWorldPoint() I need to add SetToAwake() to body start moving. Is it a bug or design decision ?

Hi, After creating `TKraftConstraintJointGrab` and changing world point by SetWorldPoint() I need to add SetToAwake() to body start moving. Is it a bug or design decision ?
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BeRo1985/kraft#26
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