More work

This commit is contained in:
Benjamin Rosseaux 2026-08-09 07:38:52 +02:00
commit f561655d8f

View file

@ -3918,10 +3918,10 @@ begin
AngularVelocity.x:=AngularVelocity.x*Clamp01(1.0-exp((-fDeltaTime)*fSettings.fFlightStabilizationAngularVelocityDamping.x));
end;
if not IsZero(fSettings.fFlightStabilizationAngularVelocityDamping.y) then begin
AngularVelocity.y:=AngularVelocity.y*Clamp01(1.0-exp((-fDeltaTime)*fSettings.fFlightStabilizationAngularVelocityDamping.x));
AngularVelocity.y:=AngularVelocity.y*Clamp01(1.0-exp((-fDeltaTime)*fSettings.fFlightStabilizationAngularVelocityDamping.y));
end;
if not IsZero(fSettings.fFlightStabilizationAngularVelocityDamping.z) then begin
AngularVelocity.z:=AngularVelocity.z*Clamp01(1.0-exp((-fDeltaTime)*fSettings.fFlightStabilizationAngularVelocityDamping.x));
AngularVelocity.z:=AngularVelocity.z*Clamp01(1.0-exp((-fDeltaTime)*fSettings.fFlightStabilizationAngularVelocityDamping.z));
end;
fRigidBody.AngularVelocity:=AngularVelocity;